Five moons. One buggy. No way back.
A new game for the Atari 7800 by Abysmal Games.
Testers build v0.17.1. The final release follows after testing.
Drive the moons of Saturn to Sector 78. Jump the craters, hover the lakes, light the dark, and break every robot the Xentenials send.
Saturn Sweeper is made for two. One player drives, the other rides on the roof as the gunner: one console, two joysticks, one buggy.
With a gunner aboard the sky is the gunner's: the driver fires forward only and keeps the buggy on the road. Some locks and boss parts need both of you. The gunner joins with a press of a button on joystick 2, on the title screen or at any time during a game.
Playing alone? That works too. The driver then also fires straight up and looks after the sky as well, and the code locks and the bosses' finishers change to suit one player. Solo and co-op scores go into separate high score tables.
Far out on Saturn's moons stands Sector 78, a lonely relay base with no crew, only machines and a long-range uplink. One day it went dark. The Xentenials, alien robots, took it to use the uplink for themselves. Now their ships fill the skies of every moon between you and the base, and they drop craters into the road faster than anyone can fill them.
So you drive out there, moon by moon and sector by sector, in a four-wheel buggy with a forward gun, a thruster pack, and room on the roof for a friend with a turret.
Each world is a drive of 8 or 9 sectors, and each sector ends with your time against a target and a bonus. At the end of every world waits its guardian: a giant robot built from parts.
A dusk sky, purple peaks and Saturn hanging overhead. World 1 teaches you the buggy: craters, rocks, rollers, the first ships and their bombs, rock walls, gates and the charged bolt.
No air: a black sky over pale blue ice. The thrusters come online, and with them the hover over ice-spike fields and crevasses. Geysers erupt taller than any hover, and metal walls turn every shot.
A thick amber haze and a sea of dunes. Every crest launches the buggy into the air. Methane lakes, tar pits, tailgaters ramming from behind, the first code lock, and a lake that only a full tank will cross.
The two-faced moon: from bright white ice the road drives into the black, until only your lights and Saturn are left. The high beam, sky flares, a chain multiplier, escape pods to catch, and a crowd of enemies that hide in the dark.
Saturn's rings edge-on as a thin gold band, a ring foundry of girders and dishes, and low gravity that floats every jump. Debris showers, drifting ice blocks, a crimson storm and a code bomb.
And beyond world 5? A last surprise. Keep your spare buggies.
Each boss has a pattern and a moment it can be hurt. At the end its core opens and wants two charged hits in quick succession: with a gunner, one from each of you.
Craters are holes in the road: jump them. Rocks can be jumped or shot. Some ships drop bombs that blow new craters ahead of you, but never right next to another crater, rock or wall, so there is always room to land. And the Xentenials keep coming:
| Spare buggies alone | With a gunner | Continues | |
|---|---|---|---|
| EASY | 6 | 5 | unlimited |
| NORMAL | 4 | 3 | 5 |
| HARD | 3 | 2 | none |
Best: a real Atari 7800 with a cartridge, two ProLine two-button joysticks and two people. Our hardware testing so far is on the 7800 GameDrive.
Saturn Sweeper is in an open testing phase. Before the final release we want to hear from players: what is fun, what is too hard, what is unclear, and anything that goes wrong.
Testers who send feedback can be credited in the game's ending credits (the Top Ten Testers: the ten whose feedback helped most) and in the manual.
Ask for the testers' page. It has the testers build, the manual and the feedback form.
Email testers@abysmal-games.com with the subject "Saturn Sweeper tester", and tell us what you play on.
Saturn Sweeper, a game for the Atari 7800. Testers build v0.17.1. The final release follows after testing.
Music by Abysmal Games.
(c) 2026 Abysmal Games LLC